Categories: Uncategorized

The Surfers Made It – Lessons From Kiloo’s Success

With the crowd moving into the mobile gaming industry, the competition within is growing rapidly. The Big brands like Disney, Electronic Arts and Activision are likely to be seen at the top. So what is it that made Kiloo achieve the unpredictable?

Jacob Moller, founded Kiloo in 2000 in his one room apartment located in Denmark, released ‘Subway Surfers’ for iOS platform by May 2012 and presently is ranked number 1 in 50 countries with more than 130 million downloads i.e. 4 times the total population of Denmark , 25 million daily active users and a forecast of 250 million downloads end of 2013. This is not it. Subway Surfers was found to have 3 times better retention rate than other Google Apps.  91% of the gamers played the game on the second day and over 60% of them after 30 days.

How did Moller do things differently?

Co-development was one of the major key elements for Kiloo’s success. The term co-development is not new to the IT industry. It was popular as ‘paired programming’ started by Silicon Valley. Kiloo was smart to try it on mobile gaming. Most of the apps by Kiloo are partnered with SYBO Games. Kiloo had the engineering expertise and SYBO had the aesthetic sense.SYBO gave the design, art and characters while Kiloo took care of the user interface. Together Kiloo and SYBO had leveraged the skills and fine tuned the product.

Moller’s main focus was to increase the retention rate. He aimed at producing free-to-play gaming experience. After loading Subway Surfers, the very next page a gamer sees is the Splash page. This allows the gamer to start playing in an instant. This gave a fresh experience to the gamer rather than a sense of stagnation.

Moller found majority of the gamers prefer the classic cartoon style.  Subway Surfer’s was inspired by the short award winning fiction film created by SYBO Games. The film portrayed a spray painting kid chased by a guard. The story play along with vivid colors, humor and a Tom and Jerry sense together gives you the Subway Surfers.

Altogether Subway Surfers was created over 5-6 months. But the game is still ON!

Here’s the launch trailer again:

position=left
Shruti

Recent Posts

From CISO to risk architect: How security leadership is changing in 2026

For much of the last decade, the CISO role was defined by defense: reduce incidents,…

8 hours ago

Union Budget 2026: What India’s Fintech sector wants from the next wave of reforms

As India’s fintech ecosystem matures from rapid experimentation to large-scale adoption, expectations from Union Budget…

8 hours ago

Union Budget Expectations: Gaming industry after the ban of real money gaming

The ban on Real-Money Gaming (RMG) in India in 2025 marked a watershed moment for…

9 hours ago

From play to powerhouse: How India’s gaming economy is scaling at record speed

India’s gaming story is no longer about casual downloads, it’s about scale, sophistication, and global…

2 days ago

India’s tech pulse: Ecosystem harkat & the shifting investment temperament

The Tech Panda examines the forces shaping ecosystem behavior and investment sentiment in India. JioBlackRock…

2 days ago

Pre-budget Wishlist: “Pivot from viewing AI as a mere software vertical to treating it as strategic national infrastructure”

As India prepares for the Union Budget 2026, Artificial Intelligence has emerged as a central…

2 days ago